PBR Material Previewer
BetaThis tool is in beta. Some features may change or have limited functionality.Upload and preview PBR texture maps on 3D shapes in real time. Supports albedo, normal, roughness, metallic, and ambient occlusion maps with adjustable tiling, intensity, and environment lighting.
Texture Maps
Base color of the surface
Surface detail (blue-ish image)
Grayscale: white = rough
Grayscale: white = metal
Grayscale shadow map
Click and drag to rotate. Scroll to zoom. Right-click to pan.
Understanding PBR Materials and Texture Maps
Physically Based Rendering (PBR) is the industry-standard approach for creating realistic materials in 3D applications. PBR materials use a set of texture maps that describe how light interacts with a surface, producing consistent and predictable results across different lighting conditions and rendering engines.
Core Texture Maps
- Albedo (Base Color): The base color of the surface without any lighting or shadow information. This map defines the diffuse color that the material reflects.
- Normal Map: Encodes surface detail as RGB data, simulating bumps, grooves, and fine geometry without adding extra polygons. Blue-dominant images indicate outward-facing normals.
- Roughness Map: A grayscale map where white represents rough surfaces (matte) and black represents smooth surfaces (glossy). Controls how sharply reflections appear.
- Metallic Map: A grayscale map where white indicates metal and black indicates non-metal (dielectric). Metals reflect their environment color, while non-metals reflect white light.
- Ambient Occlusion (AO): A grayscale map that darkens crevices and recessed areas where ambient light is occluded, adding depth and realism to the material.
The PBR Workflow
PBR follows an energy-conservation principle: a surface cannot reflect more light than it receives. The metallic-roughness workflow (used by glTF, Unreal Engine, Unity, and most game engines) separates materials into metallic and non-metallic, then uses roughness to control reflection sharpness. This produces physically accurate results that look correct in any lighting scenario.
Applications
PBR materials are used extensively in game development, film VFX, product visualization, architectural rendering, and virtual reality. Understanding how each map contributes to the final look allows artists to create convincing materials efficiently.